Its name suggests boundless possibilities, and Bungie could have filled the place with literally anything. The Infinite Forest specifically feels like a massive missed opportunity. Curse of Osiris returns to those early Destiny days when much of the experience consisted of playing the same small chunks of content over and over, adding tedium to what might be decent levels under other circumstances. It might not have revolutionized the shooter, but it’s much more fulfilling than the original’s earliest, most repetitious days. The Infinite Forest feels like a massive missed opportunity.ĭestiny 2 does a fair amount to change up its missions, requiring players to hold positions, cross series of platforms, or jump into vehicles. Those missions had their moments the first time through, but replaying them over and over shows how thin they really are. The expansion’s two new strikes? They’re verbatim copies of two story missions you completed on your own, reworked to accommodate two more players. You’ll return to it and repeat the process a few more times if you play the expansion’s new “adventure” sidequests. The trouble is that you’ll revisit the Infinite Forest over and over again during the Curse of Osiris campaign, and the experience is always the same but for a few very slight variations. Sure, this is a shooter, and shooting a bunch of enemies in a series of hallways is what shooters do. Every step through the Infinite Forest is functionally identical to the one before it. The overwrought repetition recalls a time when Destiny was simpler and more frustrating. Shoot your way through one platform to open access to the next platform. Despite all the possibilities a massive reality simulator suggests and the solar system of ideas from which Bungie could pull, the Forest is just a series of concrete and gold platforms with bad guys dumped on top of them. It sounds fascinating, but, as the centerpiece of Curse of Osiris, the Infinite Forest fails to live up to the promise of the idea. Players spend much of the expansion in the “Infinite Forest,” a new Destiny 2 locale that, as the characters in the game describe it, is “a planet-sized probability engine.” It’s a giant Matrix-like supercomputer where the Vex can simulate multiple realities. Most of the expansion’s story and content take place on Mercury, a planet the Vex completely overhauled, and a place in the solar system Destiny has only lightly tread so far.Ĭurse of Osiris is a blast from Destiny‘s past. They assimilate entire worlds (and peoples) to turn them into additional robots, they’re inscrutable and unknowable, and they’ve mastered time travel.įighting these time-traveling robots is Osiris, a legendary Guardian hero, who was exiled in disgrace, partially for being too much of a doomsayer about time-traveling robots. As Destiny 2‘s enemies and characters go, the Vex, a hivemind race of robots, are some probably the most interesting. The world’s most boring time travelĬurse of Osiris concerns the Vex, one of Destiny‘s groups of alien enemies. Despite Bungie’s use of epic musical hooks, celebrity voice actors, and well-produced cutscenes, the actual experience of playing the latest addition to Destiny 2 is ho-hum at best.įor players who might have fallen out of Destiny 2 in the three months since it was released, Curse of Osiris offers little reason jump back in. It’s short, small, and repetitive - the kind of content that would feel right at home in the first year of the original Destiny. By contrast, Curse of Osiris, the first expansion for Destiny 2, feels a big step back.Ĭurse of Osiris is a blast from Destiny‘s past, dredging up some of the worst problems from the game’s early days. It wasn’t perfect, but it was a step forward. As we said in our review, Destiny 2 was Destiny as it should have been, made with the benefit of the lessons Bungie had learned from three years of expansions, community interactions, and updates. When Destiny 2 came out in September, it felt like an extension of the original Destiny one that showed developer Bungie figured out how to bring its original concept to life. Some new weapon quests feel like busywork The Infinite Forest is a missed opportunity
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